![]() ![]() Before you start salivating thinking that you can compose a work of art, be mindful that the painting tools and direction is on par with MS Paint. To the right of the canvas are your colours to paint with, tools that you will eventually unlock and the option to adjust the width of each stroke. Here you click on the easel located in the garage and are presented with a blank canvas that you can either fix in an upright position, portrait, or landscape. In the beginning, you start off with a humble abode – you work out of a lock-up/garage and pump out pieces of art to an audience who have seen your sign advertising art for sale. But this isn’t a strategy game – no, no, no: you’re the one producing the art (as Passpartout) and adjusting your productivity to the tastes of the art lovers. Your role is to help Passpartout gain recognition by getting his paintings onto the market. ![]() That’s not a slur, there’s a way to see your income/expenditure and these indulgences are listed with the rent. I can’t say the same for the actual gameplay as it’s pretty unique: you steadily build a collection of art pieces, flog them to the appropriate punter to get your name out there while juggling bills and your penchant for baguettes and wine. I have a few artistic family members and friends who are far from indulging in Fabergé eggs and golden grills for their mouth holes, so the plight in Passpartout: The Starving Artist isn’t new. The title is hardly revolutionary as poverty usually goes with the territory. But how many of us are capable of creating original, thoughtful pieces that evoke a mood, heighten awareness to an inanimate object or change the world? Probably not many, but hell, let’s give it a go in Passpartout: The Starving Artist. ![]() Art is subjective: we all know what we like. ![]()
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