If you don't have time to read the numbers on each block, use their colours to guide you. Given a choice between hitting a "2" block, "6" block, or "20" block, aim for the "2" every time. You always want to have plenty of balls in reserve in case you get trapped behind a high-numbered block, and the best way to reserve balls is by aiming for the lowest number when a wall of blocks impedes your path. While hitting higher-numbered blocks will reward you with more points overall, you still want to focus on breaking through lower-numbered blocks to make progress. Although you only receive points by running into the numbered blocks, you can only survive hitting those blocks by having enough acquired dots. The more dots you have, the more blocks you can run into and the more points you can earn. Running over these adds them to your total, represented by the number above your lead dot and the amount that make up your snake’s body. If you ran into that same "30" block until it disappeared, you would earn 30 points.Īs your dot-snake slithers ever-onward, you'll come across yellow dots with numbers above them. If you have enough balls and run into a block enough times, you will reduce its counter to zero and it will disappear.īut if you, say, hit a block with a "30" on it twice before sliding in another direction, its number would change to "28" and you would receive two points. Every time you run into a block, you spend a ball and reduce its counter by one, which in turn awards you a point. You don't have to break a block entirely to receive points, either. The distance you travel or number of balls you pick up do not directly impact your score: only the balls that you spend running into blocks will add to your total. The first step to earning a better score is knowing what's actually giving you points.Īlthough you'll pick up stacks of balls and make progress down the endless corridor, the only way to earn points is by running into the stationary, coloured blocks with numbers on them. If your Ballz skills aren't translating and you find yourself hitting a wall (literally), our Snake VS Block tips should help you adjust and break through to a new high score. Instead of feeling like a mix of Arkanoid and a bubble shooter, Snake VS Block is more reminiscent of an endless runner with its fast-paced lane-switching and constant forward momentum. However, despite its colourful numbered blocks and stream of ever-expanding dots, it plays quite differently to its inspirations. Try to swerve closer to your intended brick right away, otherwise you’re spending twice as many balls in one go and you’re life can slip away before you know it.At first glance, Snake VS Block looks like yet another variation on the BBTAN / Ballz craze that has been sweeping the mobile nation. Occasionally, you’ll be aiming for a particular block, but find your snake straddles two. If you end up in one of those and the brick value is too high, it’s game over, dude. When you are swerving for your life, it can be difficult to anticipate the barrier that might be ahead, but as much as possible, avoid going into spaces that have white walls on both sides. You’ll still the get points spent on the larger block and you’ll have a better chance of saving your life. Just look for a place where there’s a lower valued cube and swerve in that direction. You can actually still swerve even if you crashed into a big brick. If you find you’ve swerved into a block with a much larger number than your snake has, don’t worry. This will preserve the life of your snake. If you find yourself at a point where you have to hit a block, swerve towards the lowest numbered block you can find. Inevitably you will have to run into some bricks as they are all over the place and this is the only way to score points. There will always be way more bricks to run into than balls to pick up, so make picking up balls your number one mission. In various places on the screen, you’ll see groups of balls you can pick up by crashing into them. I would say above everything else, prioritize picking up balls. Block you are always doing one of two things: picking up balls or losing balls.
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